I have vertices the nose and eye browns. I found this difficult and I added the symmetry modifier on the other side of the face Then applied the turbosmooth modifier to smooth the mesh out. So far I am happy with this. My next stage will be the nose tail and mouth
I tried to turn the 2D poly of the front view of my face into 3D.
This pulled the points out on the face and see how far to pull them in relation to the side view picture.
Again this was challenging as I can't see what behind my face. I decided to right-click the object properties, then click "see-through" and press OK.
It looked better and easier to see and very useful for pulling out.
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